![]() It appears to be very sharp and powerful, specially combined with his speed, being able to easily cut Mega Man's arm and deflect his shots in their first encounter, and also slice Flash Man and Mecha Dragon. While Quick Man is able to fire Quick Boomerangs from his right arm, in the manga he is only seen using it as a large boomerang formed with several Quick Boomerangs to use as a blade in close range combat. Like Super Adventure Rockman, Quick Man is also seen using a large Quick Boomerang. Mega Man later copied the Quick Boomerang during the battle against Ra Moon, with Quick Man complying, while fighting Ra Thor (who had turned against Wily and the other Robot Masters loyal to Wily due to it being made with Ra Moon's technology). After returning to normal, Mega Man uses Quick Boomerang to help them defeat Mecha Dragon. Light was able to track the location and sends his Robot Masters to rescue Mega Man by finishing to install an anti-virus he was uploading to him. After defeating Quick Man in issue 11, Mega Man obtains the Quick Boomerang and one last component of the malware, altering his coding to make him loyal to Wily and teleporting him to the Wily Castle. He later used a Quick Boomerang to disable Flash Man while the latter was angsting about not having hair while Mega Man was at Flash Man's mercy. In issue 8, Quick Man used two Quick Boomerangs to pin Mega Man against a wall after kicking him into it. Wily created a sophisticated malware program to infect Mega Man each time he downloaded a weapon data from his eight Robot Masters. He has two different boomerangs - the one mounted on his helmet, which he throws, and laser boomerangs shot from a pair of launchers on his arm. Quick Man's version is different from that in the games. In the episode Robo-Spider it has the same design as Robo-Spider's web. In the cartoon, its design has three boomerangs held in the firing mechanism. Mega Man uses the Quick Boomerang to escape from Dark Man's electromagnetic net in the episode The Day the Moon Fell from the Mega Man animated series. Mega Man getting Quick Boomerang in the cartoon show Mega Man (Ruby-Spears) CapacityĮight boomerangs remove one unit of weapon energy, resulting in being usable 224 times. *Any data with a "+" represents the weapon actually restoring the boss's health. Known damage values in units for Mega Man 2. Besides normal Quick Boomerangs, Quick Man is shown to be able to generate a large boomerang from his left hand which he can wield like a sword. Quick Boomerang is Shadow Man's weakness. ![]() ![]() It is the weakness of Pharaoh Man and Mecha Dragon. The Quick Boomerang is obtained by the player that takes the Special Weapon Item dropped by Quick Man in the "Recover the new parts!" course. Flash Man, Enker, and the Wily Machine's second form are immune to it. Quick Boomerang is Bubble Man's weakness, as well being capable of damaging Wily Machine I's first form. This was fixed in future remakes such as Mega Man: The Wily Wars.Īfter completing the three games, Quick Boomerang can be used in the Wily Tower mode, where it is effective against Buster Rod G, but Iron Ball and the "Wily Machine" are immune to it. In the original game, the Quick Boomerang can damage every normal enemy in the game, including enemies that were normally supposed to be immune to all weapons such as the Big Fish in the third Wily Castle stage. Although Quick Man is also immune to Quick Boomerang, this is one of the weapons that makes him immediately stop moving momentarily when hit. The bosses Flash Man, Wood Man, Boobeam Trap, Wily Machine 2 (1st form), and Alien are immune to Quick Boomerang. It is the weakness of the Wily Castle boss Guts Tank, and is also useful against Metal Man, Mecha Dragon and Picopico-kun. Mega Man obtains Quick Boomerang by defeating Quick Man.
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